Friday, April 23, 2010

Elite Gamers Guild

Several years ago, game manufacturer Cyperstar (a subsidy of Labour Corp.) purchased some robotics research that had come out of Dome Six. They wanted to develop a game system using remote controlled bio-mechanical constructs as avatars. Unfortunately, the potential cost versus profit projections showed that the project, while cool, would not yield a return. However, one Labour Corp. executive, Marcia Fuller, took the research into a new direction. She founded the Elite Gamers Guild. Customers of the Elite Gamers Guild pay money for a number of hours in which they use their avatars to hunt targets, specifically defined by the Guild. The more risk to the Guild, the higher the cost. But the higher the cost, the more in-game rewards are unlocked for success (or penalties imposed for failure). So far, Superheroes are the highest costing game.

The Elite Gamers themselves operate from major cities, but their Avatars are active all over the world. The closer to the player’s the higher the cost, and thus more rewards for success.

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